A 3D illustration for an upcoming personal project. Made with Octane Render in Cinema 4D.
3D design and animation completed at Hornet for Sloan Kettering.
This is a personal project I'm currently working on featuring a gritty, futuristic power source. I'm building everything using C4D + Octane Renderer.
Spence Diamonds asked us to create three videos that would play on loop throughout their stores.
I art directed the project, and worked as a 3D artist and compositor.
Alaska Airlines came to us with the challenge of promoting their spokesperson, NFL Quarterback Russell Wilson, as the leader of their new rewards program.
We were given hours of beautiful, slow-motion footage that allowed us to create a library of throws at every angle and speed we needed.
I creative directed the animation and post-production phase of the job, working with designers, compositors, and 3D artists to build a CG, nighttime football field in the shape of the United States and have Russell throw to any city in the country.
I recently purchased a copy of Octane for C4D and put it to the test with this scene involving two subwoofers I modeled.
These are some design frames I created for the Nick Rebrand Pitch while at Transistor Studios. The objective of this set was to explore depth with practical elements while still remaining fun and graphic.
An ongoing series I'm creating as a tribute to American culture, tech, and iconography of the 50s and 60s.
WIP of a short animated scene I am building with C4D and Vray.
This is a personal project I created using V-Ray and C4D. The first of many isometric projects.
I created these styleframes for a Nutrilite pitch while working at Transistor Studios.
Studio: Transistor Studios
Client: Brooklyn Brothers, NBC
Role: Lead Animator/Designer, Art Director
Brooklyn Brothers asked us to create a series of videos that would give American audiences a crash course on the English Premier League.
We set out to do this through 20 team-profile animations that covered the amazing history and fanaticism of the EPL. The result was over 30 minutes of original animation filled with famous faces, bitter rivalries, and glorious prestige.
I worked as lead animator and designer while art directing the project.